I wish they would put a limit on the amount that an item can be put on the market if it is already sold in a store somewhere in the game. So, if something costs 100 bux somewhere, the seller can NOT put it for more than a 100 bux in the marketplace. Now if they want to convert the item to lux, that's a different story - supply/demand rules apply. I think the only time that this rule should be lifted would be for the seasonal items...while it might have originally been 100 bux, if someone stocked up and later sells the item for 200 or even 400 bux, that is fine, since it is now an out of stock item, and the rarity makes it more valuable. I think it is criminal that some items are sold for more than they can be purchased in the regular lux/bux stores, if you know where to find those stores (and have access to those worlds).
Now, other items like happiness items, food items, blocks, eggs are a different story, since they can't normally be bought elsewhere, supply and demand are what cause the market prices and the market shifts. Frankly, this is where it's like a real stock market to me...buy low, sell high is often the case - right or wrong. I'll be the first to admit, that if there are a couple items that are way underpriced compared to mine, I likely will buy them up (to make my items more competitive), and sell them later at what I deem is a more market standard price (ie, if I have a special block (hedge, beach, cake, sky, sunray, flower) listed for 100 bux, and someone prices one at 40 bux, I often will buy it and sell it later - if someone undercuts me just a little and prices it at 90, I'm likely to leave it since it's not disrupting the overall market price for that item, and I hope there is a demand for their item and mine). However, I try to price my items at a relatively fair/standard market price...not anything outlandish like some of the eggs or happiness items I see (a million lux for a non-cold/non heatproof red sniffer egg, is a bit extreme, IMO).
I get that some are trying to help new players, and for me, that is where reasonable, or even cheaper lux prices make sense, since newer players likely have lux vice bux, and maybe not much lux yet. Since bux costs money to buy, I would think this is a more competitive market, and the lux market would be where more compassionate capitalism takes place. However, when I want to help out a new person, I usually try to gift things to them...the market is for those that are trying to sell their items for what they see is a profit to make some lux or bux, but I agree, they don't need to gouge to get ahead.
I do get a bit irritated when the market is way out of sync with the in-game stores...name changers for 10bux, when the standard price is 250 bux is kind of sad...but that's why I don't sell mine, and since it's not more than the game stores, I can't complain too much...but also trying to sell gene test kits for 200 or 300 bux, when you can buy them from the game for 100 bux is highway robbery in my books.
Frankly, I think it's great that some will buy stuff for bux and resell it for lux to help those players that don't have a way to get bux (I have an adult friend who's strapped for cash in this current economy, so they play on a free account and they can enjoy the nicer things of the game because of these great people - it's not just kids that play on free accounts).
The one nice thing about the market is that it is self-correcting...those that way over price their items have to pay a listing fee...and they lose that listing fee when no one buys their items. It can be a harsh lesson for some that are greedy, but I think it is wonderful!
b3achy
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